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sw/nuke

nuke004_ An Introduction to Nuke | Learning the Basics

by jtam 2022. 6. 29.
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ref :

 

  1. node based compositing sw instead of layer like aftereffects
  1. node-based ; use flowchart or diagram system.

where you connect one element to another to make a final image.

 

  1. ui

viewer panel ; result of our work

  • channel ; rgba
  • sRGB
  • A - B ; gamma

timeline

tc ; timecode / tf ; time frame

node graph

dope sheet

 

  1. viewer

center by f

  1. properties ; settings for node
  1. left ; tool bar
  1. blur ; b
  1. access by right click or tab
  1. full screen by hovering view port and space bar.
  1. s is for project settings
  1. fps ; frame per second
  1. full size format ; resolution
  1. r ; read import . mov for the test.
  1. drag arrow to connect,
  1. footage resolution on the right down part of the box.
  1. file directories / format / framee range / some others.. on READ!
  1. timeline range ; if you load the file and if the file is longer than the project setting the range will take over so always make sure to check the project setting!
  1. dope sheet ; you can check the read nodes and you can move the bar to offset timing
  1. Global ; using project setting as the frame range of the timeline
  1. input ; using the original footage timeline itself ; timeline adjusted to the frame range of our footage that we are seeing.
  1. s ; project setting ; check frame range

 

node workflow

  1. mov - transform - viewer ; play around to locate.
  1. control shift x for disconnect
  1. undo is d
  1. node script is essentially just a flowchart or diagram ; which means one node - another node is a result of multiplying several times by just creating a branch by nodes.
  1. b ; blur
  1. you can compare each effect node such as transform / blur just by separating the view without any hassel of duplicating or crowding your workspace.
  1. combine multiple image ; merge ; m
    1. combine multiple
    1. what is a and b
    1. merge node ; merge ; operation ; there are several options
      1. over : a over b = a ; front / b ; back
        1. call this stream a / stream b
      1. how many options than over? there are so many. so check it out and use each. 
      2.  
       
      1. this work as a blending mode.
      1. tidy things by ctrl to click the yellow dots
      1. write ; oppostie of read
        1. output format ; file type - png / jpet / …
        1. file : directory ; name something.mov ; you should write down extension of your file manually.
        1. but if you are with multiple name.#.png
        1. hit render ; duration global ; project setting but if you want to customize change it.
        1. also you can do use proxy
        1. 5,8, 12 to pick the certain frame
        1. 1-49 for the range
        1. finish rendering
        1. r ; read rendered image
          1. check sequences
          1. open
        1. and see the result.
    2.  

merge ; operation optinos
alpha / tc / pj setting resoltuion
for multiple image render ; name.#.extension

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