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ref :
- node based compositing sw instead of layer like aftereffects
- node-based ; use flowchart or diagram system.
where you connect one element to another to make a final image.
- ui
viewer panel ; result of our work
- channel ; rgba
- sRGB
- A - B ; gamma
timeline
tc ; timecode / tf ; time frame
node graph
dope sheet
- viewer
center by f
- properties ; settings for node
- left ; tool bar
- blur ; b
- access by right click or tab
- full screen by hovering view port and space bar.
- s is for project settings
- fps ; frame per second
- full size format ; resolution
- r ; read import . mov for the test.
- drag arrow to connect,
- footage resolution on the right down part of the box.
- file directories / format / framee range / some others.. on READ!
- timeline range ; if you load the file and if the file is longer than the project setting the range will take over so always make sure to check the project setting!
- dope sheet ; you can check the read nodes and you can move the bar to offset timing
- Global ; using project setting as the frame range of the timeline
- input ; using the original footage timeline itself ; timeline adjusted to the frame range of our footage that we are seeing.
- s ; project setting ; check frame range
node workflow
- mov - transform - viewer ; play around to locate.
- control shift x for disconnect
- undo is d
- node script is essentially just a flowchart or diagram ; which means one node - another node is a result of multiplying several times by just creating a branch by nodes.
- b ; blur
- you can compare each effect node such as transform / blur just by separating the view without any hassel of duplicating or crowding your workspace.
- combine multiple image ; merge ; m
- combine multiple
- what is a and b
- merge node ; merge ; operation ; there are several options
- over : a over b = a ; front / b ; back
- call this stream a / stream b
- how many options than over? there are so many. so check it out and use each.
- this work as a blending mode.
- tidy things by ctrl to click the yellow dots
- write ; oppostie of read
- output format ; file type - png / jpet / …
- file : directory ; name something.mov ; you should write down extension of your file manually.
- but if you are with multiple name.#.png
- hit render ; duration global ; project setting but if you want to customize change it.
- also you can do use proxy
- 5,8, 12 to pick the certain frame
- 1-49 for the range
- finish rendering
- r ; read rendered image
- check sequences
- open
- and see the result.
- over : a over b = a ; front / b ; back
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