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sw/nuke

nk005_Introduction to Nuke for After Effects Artists

by jtam 2022. 6. 29.
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ref:

  1. comparing AE & NUKE
  • project setting
    • ae ; control n ; for compositing setting
    • nuke; s ; project setting
  • bringing footage
    • ae ; file > import > file ; ctrl i ; opening up sequence
    • nuke ;
      • r ; automatically changed into sequence / unclick and also bring each frame
        • from read ; you can set frame range / frame / and all others.
          • which is a advantage compared to ae
  • color
    • nuke ; defaulted to float ; which is a “linear color space”
    • ae ; 8 bits ; 8bpc ;
      • at the project setting ; color settings ; depth : 8bits per channel
        • we have to change this to 32 bits per channel to match
  • timeline
    • ae ; default to tc which is opposite to nuke
    • nuke ;
      • can move frame by frame
      • tc ; time code
      • tf ; global ; default mode
  • import ; nuke is way flexible
    • ae ; a bit tricky
      • if you drag multiple you only get one sequence
      • but if you check multiple sequences
        • you will bring all frame.
      • use layer to make front ; back
    • nuke ; if you drag bunch of sequences you can just put 1,2,3 - to see.
      • main pass has alpha channel
      • that’s the main render from redshift now
      • use merge node (over) a ; foreground / b; background
  • color
    • nuke ; grade /
    • grade ; contrast / black point / white point / multiply
    +t ; the explanation was about nuke is easier to make different version and compare.
  • light
    • ae ; use blending mode to add light ; normal to add
    • nuke ;
      • merge more layers
      • + merge three different light
        • but switch merge blending mode ; over to “plus”
  • ae / nuke image difference
    • reason ;
      • calculation of linear colour space in nuke the mathematical calculation is slightly different from ae
      • fix ; ae ;
        • project setting ; color settings ;check ; blend colors using 1.0 gamma
        • blending will be matched to the nuke
        • if you don’t this you cannot see the dynamic range.
        • in 8 bit(full clamped) it lost
        • in this way 8 bit to 16 or 42 (alter dynamic range) like in nuke
  • playback
    • ae was slower than nuke bc it’s not optimized to float
    • that’s why nuke is used in production so much more in visual effects for art or visual effect.
  • comp
    • ae ; comp ; render cue ; ok to render
    • nuke ; w ; write node ; double click ; name ; pick mov options ; render

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