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ref:
- comparing AE & NUKE
- project setting
- ae ; control n ; for compositing setting
- nuke; s ; project setting
- bringing footage
- ae ; file > import > file ; ctrl i ; opening up sequence
- nuke ;
- r ; automatically changed into sequence / unclick and also bring each frame
- from read ; you can set frame range / frame / and all others.
- which is a advantage compared to ae
- from read ; you can set frame range / frame / and all others.
- r ; automatically changed into sequence / unclick and also bring each frame
- color
- nuke ; defaulted to float ; which is a “linear color space”
- ae ; 8 bits ; 8bpc ;
- at the project setting ; color settings ; depth : 8bits per channel
- we have to change this to 32 bits per channel to match
- at the project setting ; color settings ; depth : 8bits per channel
- timeline
- ae ; default to tc which is opposite to nuke
- nuke ;
- can move frame by frame
- tc ; time code
- tf ; global ; default mode
- import ; nuke is way flexible
- ae ; a bit tricky
- if you drag multiple you only get one sequence
- but if you check multiple sequences
- you will bring all frame.
- use layer to make front ; back
- nuke ; if you drag bunch of sequences you can just put 1,2,3 - to see.
- main pass has alpha channel
- that’s the main render from redshift now
- use merge node (over) a ; foreground / b; background
- ae ; a bit tricky
- color
- nuke ; grade /
- grade ; contrast / black point / white point / multiply
- light
- ae ; use blending mode to add light ; normal to add
- nuke ;
- merge more layers
- + merge three different light
- but switch merge blending mode ; over to “plus”
- ae / nuke image difference
- reason ;
- calculation of linear colour space in nuke the mathematical calculation is slightly different from ae
- fix ; ae ;
- project setting ; color settings ;check ; blend colors using 1.0 gamma
- blending will be matched to the nuke
- if you don’t this you cannot see the dynamic range.
- in 8 bit(full clamped) it lost
- in this way 8 bit to 16 or 42 (alter dynamic range) like in nuke
- reason ;
- playback
- ae was slower than nuke bc it’s not optimized to float
- that’s why nuke is used in production so much more in visual effects for art or visual effect.
- comp
- ae ; comp ; render cue ; ok to render
- nuke ; w ; write node ; double click ; name ; pick mov options ; render
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