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sw/blender

[unsolved] blend error 003_align active camera to view grayed..

by jtam 2022. 12. 18.
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align active camera to view 가 ctrl alt numpad 0 인데, 단축키 눌러도 안먹어서 들어가보니,,
회색박스로 되어 있다.

 

 

문제는 해결 안되었고,, 이미 회색처리되어서.
아래가 정석이고. 이게 되는게 맞는데..

Camera View

Reference

Mode:Menu:Menu:Hotkey:
All modes
View ‣ Camera
View ‣ Camera ‣ Active Camera
Numpad0

Demonstration of camera view.

The Camera view shows the current scene as seen from the currently active camera’s view point. It can be activated by pressing Numpad0. The Camera view can be used to virtually compose shots and preview how the scene will look when rendered. The rendered image will contain everything within the dashed line. In this view you can also set the Render Border which defines the portion of the 3D View to be rendered.

Camera view provides a preview for the final rendered image.
Camera view.
Rendered image.

Camera Navigation

There are several different ways to navigate and position the camera in your scene, some of them are explained below.

Zooming in and out is possible in this view, but to change the viewpoint, you have to move or rotate the camera.

Note

Remember that the active “camera” might be any kind of object. So these actions can be used, for example, to position and aim a lamp.

Move Active Camera to View

Reference

Mode:Hotkey:
Object Mode
Ctrl-Alt-Numpad0

This feature allows you to position and orient the active camera to match your current viewport.

Select a camera and then move around in the 3D View to a desired position and direction for your camera (so that you are seeing what you want the camera to see). Now press Ctrl-Alt-Numpad0 and your selected camera positions itself to match the view, and switches to camera view.

 


https://blender.stackexchange.com/questions/8842/is-there-a-way-to-align-camera-to-view-and-fit-the-view

비슷한 상황에서 같은 해결책 주는데..안된다구요.

 

 

Is there a Way to Align Camera to View and Fit the View?

Pressing Ctrl Alt NumPad 0 causes the camera to teleport over and align itself to the current view in the 3D viewport. However, it usually takes up only a small portion of the view, meaning that yo...

blender.stackexchange.com

 

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