gggggggggg' morning! https://www.youtube.com/watch?v=FJslPXPsz_Y today's working bgm today i'll finish 006-007 쭉 막힘없이 하다가, 막힌 부분 노드 기억이 안났다. add> texture > Voronoi Texture Voronoi Texture : Generate Worley noise based on the distance to random points. Typically used to generate textures such as stones, water, or biological cells. Eng gggggggggg' morning! https://www.youtube.com/watch?v=FJslPXPsz_Y today's working bgm today i'll finish 006-007 쭉 막힘없이 하다가, 막힌 부분 노드 기억이 안났다. add> texture > Voronoi Texture Voronoi Texture : Generate Worley noise based on the distance to random points. Typically used to generate textures such as stones, water, or biological cells. gggggggggg' morning! https://www.youtube.com/watch?v=FJslPXPsz_Y today's working bgm today i'll finish 006-007 쭉 막힘없이 하다가, 막힌 부분 노드 기억이 안났다. add> texture > Voronoi Texture Voronoi Texture : Generate Worley noise based on the distance to random points. Typically used to generate textures such as stones, water, or biological cells. Eng gggggggggg' morning! https://www.youtube.com/watch?v=FJslPXPsz_Y today's working bgm today i'll finish 006-007 쭉 막힘없이 하다가, 막힌 부분 노드 기억이 안났다. add> texture > Voronoi Texture Voronoi Texture : Generate Worley noise based on the distance to random points. Typically used to generate textures such as stones, water, or biological cells. Eng gggggggggg' morning! https://www.youtube.com/watch?v=FJslPXPsz_Y today's working bgm today i'll finish 006-007 쭉 막힘없이 하다가, 막힌 부분 노드 기억이 안났다. add> texture > Voronoi Texture Voronoi Texture : Generate Worley noise based on the distance to random points. Typically used to generate textures such as stones, water, or biological cells. gggggggggg' morning! https://www.youtube.com/watch?v=FJslPXPsz_Y today's working bgm today i'll finish 006-007 쭉 막힘없이 하다가, 막힌 부분 노드 기억이 안났다. add> texture > Voronoi Texture Voronoi Texture : Generate Worley noise based on the distance to random points. Typically used to generate textures such as stones, water, or biological cells. gggggggggg' morning! https://www.youtube.com/watch?v=FJslPXPsz_Y today's working bgm today i'll finish 006-007 쭉 막힘없이 하다가, 막힌 부분 노드 기억이 안났다. add> texture > Voronoi Texture Voronoi Texture : Generate Worley noise based on the distance to random points. Typically used to generate textures such as stones, water, or biological cells. Eng
gggggggggg' morning! https://www.youtube.com/watch?v=FJslPXPsz_Y today's working bgm today i'll finish 006-007 쭉 막힘없이 하다가, 막힌 부분 노드 기억이 안났다. add> texture > Voronoi Texture Voronoi Texture : Generate Worley noise based on the distance to random points. Typically used to generate textures such as stones, water, or biological cells. Eng gggggggggg' morning! https://www.youtube.com/watch?v=FJslPXPsz_Y today's working bgm today i'll finish 006-007 쭉 막힘없이 하다가, 막힌 부분 노드 기억이 안났다. add> texture > Voronoi Texture Voronoi Texture : Generate Worley noise based on the distance to random points. Typically used to generate textures such as stones, water, or biological cells. gggggggggg' morning! https://www.youtube.com/watch?v=FJslPXPsz_Y today's working bgm today i'll finish 006-007 쭉 막힘없이 하다가, 막힌 부분 노드 기억이 안났다. add> texture > Voronoi Texture Voronoi Texture : Generate Worley noise based on the distance to random points. Typically used to generate textures such as stones, water, or biological cells. Eng gggggggggg' morning! https://www.youtube.com/watch?v=FJslPXPsz_Y today's working bgm today i'll finish 006-007 쭉 막힘없이 하다가, 막힌 부분 노드 기억이 안났다. add> texture > Voronoi Texture Voronoi Texture : Generate Worley noise based on the distance to random points. Typically used to generate textures such as stones, water, or biological cells. Eng gggggggggg' morning! https://www.youtube.com/watch?v=FJslPXPsz_Y today's working bgm today i'll finish 006-007 쭉 막힘없이 하다가, 막힌 부분 노드 기억이 안났다. add> texture > Voronoi Texture Voronoi Texture : Generate Worley noise based on the distance to random points. Typically used to generate textures such as stones, water, or biological cells. gggggggggg' morning! https://www.youtube.com/watch?v=FJslPXPsz_Y today's working bgm today i'll finish 006-007 쭉 막힘없이 하다가, 막힌 부분 노드 기억이 안났다. add> texture > Voronoi Texture Voronoi Texture : Generate Worley noise based on the distance to random points. Typically used to generate textures such as stones, water, or biological cells. gggggggggg' morning! https://www.youtube.com/watch?v=FJslPXPsz_Y today's working bgm today i'll finish 006-007 쭉 막힘없이 하다가, 막힌 부분 노드 기억이 안났다. add> texture > Voronoi Texture Voronoi Texture : Generate Worley noise based on the distance to random points. Typically used to generate textures such as stones, water, or biological cells.
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Voronoi Texture: Generate Worley noise based on the distance to random points. Typically used to generate textures such as stones, water, or biological cells.
돌, 물이나 유기체 texture 만드는 노드
노이즈 텍스처 Noise Texture
1. 컬러에 연결한 경우
2. fac에 연결한 경우
먼저 기본으로 있는 노드는 Principled BSDF - Material Output
Principled BSDF 1.베이스 컬러에는 color ramp(컬러 그라데이션) 2.텍스처는 아래 Normal에