ggg' day! finally, we are learning to render today. it's so ironic, how easy it is to learn by myself than just goofing around the hakwon. such a waste of time Ewww.. when you want to render and hit F12 RENDER IMAGE normally you will find the rendered doughnut is too small. hit ctrl alt numpad 0 ; to fit the camera view into the target. check, Camera to View so it will be snapped into the target view even you move rendered image after the setting "view lock" > "camera to view" rendered image after the setting "view lock" > "camera to view" Eng gg' 데이! 마지막으로, 우리는 오늘 렌더링하는 법을 배우고 있습니다. 학원에서 빈둥거리며 공부하는 것보다 혼자 배우는 게 얼마나 쉬운지 참 아이러니하다. 그런 시간 낭비 에우.. 렌더링하고 싶을 때 F12 RENDER IMAGE 일반적으로 렌더링된 도넛이 너무 작다는 것을 알 수 있습니다. ctrl alt 숫자 패드 0을 누르십시오. 카메라 뷰를 대상에 맞춥니다. 확인, 볼 카메라 그래서 당신이 움직여도 타겟 뷰에 스냅됩니다. "보기 잠금" > "보기 위한 카메라" 설정 후 렌더링된 이미지 '보기 잠금' > '보기 위한 카메라' 설정 후 렌더링된 이미지 ggg' day! finally, we are learning to render today. it's so ironic, how easy it is to learn by myself than just goofing around the hakwon. such a waste of time Ewww.. when you want to render and hit F12 RENDER IMAGE normally you will find the rendered doughnut is too small. hit ctrl alt numpad 0 ; to fit the camera view into the target. check, Camera to View so it will be snapped into the target view even you move rendered image after the setting "view lock" > "camera to view" rendered image after the setting "view lock" > "camera to view" Eng
ggg' day! finally, we are learning to render today. it's so ironic, how easy it is to learn by myself than just goofing around the hakwon. such a waste of time Ewww.. when you want to render and hit F12 RENDER IMAGE normally you will find the rendered doughnut is too small. hit ctrl alt numpad 0 ; to fit the camera view into the target. check, Camera to View so it will be snapped into the target view even you move rendered image after the setting "view lock" > "camera to view" rendered image after the setting "view lock" > "camera to view" Eng gg' 데이! 마지막으로, 우리는 오늘 렌더링하는 법을 배우고 있습니다. 학원에서 빈둥거리며 공부하는 것보다 혼자 배우는 게 얼마나 쉬운지 참 아이러니하다. 그런 시간 낭비 에우.. 렌더링하고 싶을 때 F12 RENDER IMAGE 일반적으로 렌더링된 도넛이 너무 작다는 것을 알 수 있습니다. ctrl alt 숫자 패드 0을 누르십시오. 카메라 뷰를 대상에 맞춥니다. 확인, 볼 카메라 그래서 당신이 움직여도 타겟 뷰에 스냅됩니다. "보기 잠금" > "보기 위한 카메라" 설정 후 렌더링된 이미지 '보기 잠금' > '보기 위한 카메라' 설정 후 렌더링된 이미지 ggg' day! finally, we are learning to render today. it's so ironic, how easy it is to learn by myself than just goofing around the hakwon. such a waste of time Ewww.. when you want to render and hit F12 RENDER IMAGE normally you will find the rendered doughnut is too small. hit ctrl alt numpad 0 ; to fit the camera view into the target. check, Camera to View so it will be snapped into the target view even you move rendered image after the setting "view lock" > "camera to view" rendered image after the setting "view lock" > "camera to view"
{"mean":["<dicwordclass style=\"user-select: text;\"><strong>DC</strong> 미국∙영국[ˌdiː ˈsiː]<br/>직류(direct current) (→<span class='related_word' lang='en' >AC</span>)<br/>디시(District of Columbia: 미국의 콜롬비아 특별구)<br/></dicwordclass>","<dicwordclass style=\"user-select: text;\">d.c.<br/>direct current<br/></dicwordclass>","<dicwordclass style=\"user-select: text;\">direct current<br/>(Abbr.) <span class='related_word' lang='en' ><strong>DC</strong></span>. (전기의) 직류 (→<span class='related_word' lang='en' >alternating current</span>)<br/></dicwordclass>","<dicwordclass style=\"user-select: text;\">D.C.<br/>의학 직류(直流). direct current의 약자.<br/>의학 척추지압요법사(脊椎指壓療法士). Doctor of Chiropractic의 약자.<br/></dicwordclass>","<dicwordclass style=\"user-select: text;\"><strong>dC</strong><br/>의학 디옥시사이티딘 (→<span class='related_word' lang='en' >deoxycytidine</span>)<br/></dicwordclass>","<dicbridgeLine>","오픈","<dicwordclass style=\"user-select: text;\">D.C<br/>D.C는 콩글리시. 바른 영어 표현은 discount.<br/></dicwordclass>","<dicwordclass style=\"user-select: text;\"><strong>DC</strong><br/>즉시 결제카드<br/></dicwordclass>","<dicwordclass style=\"user-select: text;\"><strong>DC</strong><br/>게임에서 연결(connection)을 끊을때 이를 채팅창에 알리는 말. 또는 연결이 예기치 않게 종료되었을때 동료에게 이를 알릴때 역시 이 어휘를 쓴다.<br/></dicwordclass>","<dicwordclass style=\"user-select: text;\"><strong>Dc</strong><br/>Disconnect의 약자. 인터넷이나 연결이 끊겨 튕겨 나간 현상.<br/></dicwordclass>","<dicwordclass style=\"user-select: text;\"><strong>DC</strong> code<br/>(전자통신) 직류 코드<br/></dicwordclass>","<dicbridgeLine>","예제","<dicwordclass style=\"user-select: text;\">A lot of people came to Washington, D.C. for the People's Climate March.<br/>많은 사람들이 인류의 기후 행진에 참석하기 위해 워싱턴 시에 왔다.</dicwordclass>","<dicwordclass style=\"user-select: text;\">The CEPR is a think-tank located in Washington, D.C.<br/>경제정책연구소는 워싱턴에 위치한 싱크 탱크 연구소이다.</dicwordclass>","<dicwordclass style=\"user-select: text;\"><strong>DC</strong> Comics is famous for stories about superheroes fighting for good and defeating supervillains. But the new film "Joker" looks to explore the other side of the story.<br/><strong>DC</strong>코믹스는 나쁜 악당들과 맞서 싸우며 승리하는 슈퍼히어로들에 대한 원작으로 유명하다. 하지만 영화 ‘조커'는 이런 기존의 틀을 깨는 듯해 보인다.</dicwordclass>","<dicwordclass style=\"user-select: text;\">After the passing of the Residence Act, US President George Washington chose Washington D.C. as the capital.<br/>거주지법이 통과된 후, 미국 조지 워싱턴 대통령은 워싱턴 D.C.를 수도로 정했다.</dicwordclass>","<dicwordclass style=\"user-select: text;\">Lee is the publisher of <strong>DC</strong> Comics.<br/>그는 <strong>DC</strong> 코믹스의 출판인이다.</dicwordclass>","<dicbridgeLine>","VLIVE 자막","<dicwordclass style=\"user-select: text;\">in Washington D.C.<br/>네이셔널 몰 쪽에 나와있습니다.</dicwordclass>","<dicwordclass style=\"user-select: text;\"><strong>DC</strong>... - "Thank you for making a movie, <strong>DC</strong> Comics".<br/><strong>DC</strong>... -'코믹스는 만들어주는 것만으로도 감사합니다.'</dicwordclass>","<dicwordclass style=\"user-select: text;\">"Where do you study?" I'm studying in <strong>DC</strong>. Washington <strong>DC</strong>.<br/>"학교가 어디에요?" 워싱턴 <strong>DC</strong>에서 공부하고 있어요.</dicwordclass>","<dicwordclass style=\"user-select: text;\">What is a "<strong>DC</strong> student"?<br/>얼딩이 뭐예요 여러분?</dicwordclass>","<dicwordclass style=\"user-select: text;\"><strong>DC</strong> AKMU Gallery? Really?<br/><strong>DC</strong> 악뮤 갤러리요? 진짜요?</dicwordclass>"],"word":"��Dc�","basicWord":"��Dc�","soundWord":"��Dc�","phoneticSymbol":" 미국∙영국[ˌdiː ˈsiː]"}
GGG day!
finally, we are learning to render today. it's so ironic, how easy it is to learn by myself than just goofing around the hakwon. such a waste of time
Ewww...
when you want to render and hit F12 RENDER IMAGE
normally you will find the rendered doughnut is too small.
hit ctrl alt Numpad 0; to fit the camera view into the target.
check, Camera to View
so it will be snapped into the target view even if you move
rendered image after the setting "view lock" > "camera to view"
rendered image after the setting"view lock" > "camera to view"
or it will be like this...
he says some people always lock the camera, but for guru he hated it.
if you don't like the locked camera, you can simply move the camera view by grabbing the camera and moving it through the camera view.
as I moved the light too close it gets too bright.
light default setup was 1000 W > and we customized it to 20 W
and let's see.
hmm to low for me.
to see the live render view, just go to z > render view. ..I searched on google before he talk about this lol.
I moved the light, and now it's better.
anyway shift z to see the render view,
you can scale down the camera by viewport display > change the size.
change the render engine here
3d renderer, often used third-party tools, vray, Arnold redshift, corona, octane
cycles and Eevee are the built-in rendering engine in the blender.
Eevee; is a real-time rendering engine
cycles vs workbench and eevees
WORKBENCH and EEVEES
this calculates the light bounces, while the eevees are just dark. so the result is very different from the eevees, but it can render better quality.
cycle looks very realistic as itself, but you have to tweak the eevees,
but cycles are incredibly slow.
CYCLES; VERY SLOW, LAGGING, CALCULATE LIGHT BOUNCES
EEVEES ; REAL-TIME
to reduce the speed, go to blender preference > system > cycles render devices,
he recommended these two to change and if we have a better graphic card, of course, we should use it.
but for me, I only have a GeForce GTX 1070 so far, I'm going to upgrade it to a supercomputer next year, so gurlll take your time.
eevees; the shadows fall apart. vs cycles; you can see the good darks spread into the shadow.
we gotta tweak a bit if we are using eevees, like shadow resolution,
shadows > cube size (512 default to somewhat higher)
default > 512px vs eevees shadow > 4096 px
but the problem is, the real-time engine is not calculating all the shadows and lights correctly. it's all fakery. it an illusion.
so we should tell the software how to treat the shadow better.
change the light > shadow > bias all the way down to 0.1 and smoothly change with the shift to pick the right amount of shadow spread under the doughnut.
if you can't find the evident* difference, you will find if you go further and further.
he says..
확실히 eevees 보다 cycles가 확실히 속도는 느리지만, 반사광 처리를 모두 하기 때문에 덜 가짜같다.
나중에 레쉽 사용할 때는 더 풍부한 렌더가 되겠지?
eevees vs cycles.
color and roughness
use the slot to add more render.
how to use is move to the emptied slot and hit f12 which is renderedw.
the first image was with the cycles, and you can do the similar things with the eevees but with some options..
the light diffuses through milk or fresh, you can put this value through material > surface > subsurface. but in the doughnut there are none.
우유, 귓바퀴, 도넛의 크림처럼 반투과가 되는 물질에 확산광이 침투하는 걸 표현하는 기능 subsurface에서 조절 가능하다는 점~!!
changed values one by one.
so this is not cycles!
it's eevees to tweek and follow up the more real like values.
also you can check material view, and check scene lights to see the lighting.
nice
it looks like candies.. not a doughnut.
also, if you check the scene world, it will be affected by the world setting.
이게 뭔 말이냐면, 사이클스가 랜더 퀄이 더 좋기 때문에 랜더 새팅은 걍 사이클스로 가면 된다. 그런데 우리가 만약에 eevees의 랜더를 확인하고 싶을 때 이걸 번거롭게 왔다갔다 하지 말고. 매트리얼 뷰에서 씬 라이트와 씬 월드의 라이팅 쳌을 모두 켜두면, 두 랜더의 뷰 상태를 한번에 확인 할 수 있다는 말이다..
so when you are using cycles,
you can see the grain over the image. he says
" it's a monte carlo russian roulette sysetem --- " he gives up explaining the complexity
wwwwwwwww..
"anda,, it just graudally refines the image to try to arrive repeatable predictable result "
아는 만큼 설명하기 쉽지 않아.. 아는거랑 가르치는건 다른영역.. 200%를 알아야 90-100 설명 가능.
if you don't like the noise we can simply remove the noise by 'denoise'
so as this is the work in progress to render the image, you can see the gradual grain pixels, and after the 'rendering done' sign or before you can check 'denoise' to remove them.
그래서 랜더 작업할 당시에는, 테스트 중에.. max sample 을 100, denoise chcked 한다음 빨리 빨리 테스트 하는게 좋다.
final render 할 때만 만지면 되니깐.
겨우 도넛 하나 오브제 3갠데,,, 너무 힘들다.
compatitible 한 graphic card 있으면, 골라서 하면 된다는데. 마지막껀, cpu 베이스라서 엄청 느리고 automatic이 알아서 잘 굴러가는거 골라서 랜더해주는 것. 만약에 추가적인 그래픽 카드가 있다면, 고르면 되지만. 나는 1070 하나라.
랜더링에 쓸데없는 시간 줄여주는 방법 중 하나로. start sample 50 도 있다. 1부터 하나하나 하지 않고 50 바로.
denoiser OptiX GPU base rendering, the default was CPU so we gotta check.
NOISE THRESHOLD 는 얼마나 많은 노이즈를 처리할 건지, 미니멈은 얼만지 맥시멈은 얼만지를 설정하는 것. 이건 최대한 건드리지 않는다. 만약에 퀄리티를 엄청나게 올리고 싶을 때, MAX SAMPLES를 500 이상 잡기도 하지만 도넛 따위에 뭘 그렇게 가지 하냐고 함.